Shintolin

Outline

Theme: Caveman/Stone Age
PvE/PvP: PvP/PvE
Daily AP: 100
Population: Closed at an unknown number of accounts
Extra Notes: Shintolin was created around 2009 by Isaac, originally a player of Shartak. He quickly abandoned the game, and it fell under the stewardship of a Shartak player named Buttercup (though some patches are attributed to Miko as well), who later passed it to someone else. Isaac open-sourced the code for Shintolin before he left, and it can be found here; this open source code was used by another Shartak player named Anthor to create the short-lived game Light Rising.

About Shintolin

The death mechanic in Shintolin was called "dazing", with a player-administered revive required to reverse this. While dazed your actions were limited and your AP gain slowed; leading to a strong incentive to avoid this situation.

Uniquely for the time (this was pre-minecraft), the game had a strong crafting and construction focus - with almost all structurs being player made and maintained. The game centered around founding villages and cooperating together, with solo play being difficult if not impossible in many roles.

AP regeneration was modified by a player's logout location (structures offering faster ap regeneration based on how difficult they were to make. Players also needed to manage hunger (starvation causing hp loss).

Other notable features included seasons (which impacted item search and harvest mechanics), a village and claim system, a decay system that reverted unused land to a natural state, an integrated chat system, and 4 distinct experience pools (wanderer/herbalist/crafter/warrior).

While Shintolin never gained the popularity of other tile-based mmorpgs (its entry to the web late in the cycle of these games) it did establish a small cult following.

Screenshot

(Wayback Machine) Link To The Game

Shintolin

Links

Main Page

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